syntax = "proto3"; import "AbilitySyncStateInfo.proto"; import "SceneAvatarInfo.proto"; import "AbilityControlBlock.proto"; import "ServerBuff.proto"; import "AvatarInfo.proto"; import "SceneEntityInfo.proto"; option csharp_namespace = "FurinaImpact.Protocol"; message SceneTeamAvatar { // SceneAvatarInfo scene_avatar_info = 6; AbilityControlBlock ability_control_block = 10; // repeated ServerBuff server_buff_list = 9; SceneEntityInfo scene_entity_info = 6; // AvatarInfo avatar_info = 7; uint32 entity_id = 14; uint32 weapon_entity_id = 15; uint64 avatar_guid = 3; uint64 weapon_guid = 1; uint32 scene_id = 7; uint32 player_uid = 4; }