namespace FurinaImpact.Common.Constants; public static class FightProp { public const uint FIGHT_PROP_NONE = 0; public const uint FIGHT_PROP_BASE_HP = 1; public const uint FIGHT_PROP_HP = 2; public const uint FIGHT_PROP_HP_PERCENT = 3; public const uint FIGHT_PROP_BASE_ATTACK = 4; public const uint FIGHT_PROP_ATTACK = 5; public const uint FIGHT_PROP_ATTACK_PERCENT = 6; public const uint FIGHT_PROP_BASE_DEFENSE = 7; public const uint FIGHT_PROP_DEFENSE = 8; public const uint FIGHT_PROP_DEFENSE_PERCENT = 9; public const uint FIGHT_PROP_BASE_SPEED = 10; public const uint FIGHT_PROP_SPEED_PERCENT = 11; public const uint FIGHT_PROP_HP_MP_PERCENT = 12; public const uint FIGHT_PROP_ATTACK_MP_PERCENT = 13; public const uint FIGHT_PROP_CRITICAL = 20; public const uint FIGHT_PROP_ANTI_CRITICAL = 21; public const uint FIGHT_PROP_CRITICAL_HURT = 22; public const uint FIGHT_PROP_CHARGE_EFFICIENCY = 23; public const uint FIGHT_PROP_ADD_HURT = 24; public const uint FIGHT_PROP_SUB_HURT = 25; public const uint FIGHT_PROP_HEAL_ADD = 26; public const uint FIGHT_PROP_HEALED_ADD = 27; public const uint FIGHT_PROP_ELEMENT_MASTERY = 28; public const uint FIGHT_PROP_PHYSICAL_SUB_HURT = 29; public const uint FIGHT_PROP_PHYSICAL_ADD_HURT = 30; public const uint FIGHT_PROP_DEFENCE_IGNORE_RATIO = 31; public const uint FIGHT_PROP_DEFENCE_IGNORE_DELTA = 32; public const uint FIGHT_PROP_FIRE_ADD_HURT = 40; public const uint FIGHT_PROP_ELEC_ADD_HURT = 41; public const uint FIGHT_PROP_WATER_ADD_HURT = 42; public const uint FIGHT_PROP_GRASS_ADD_HURT = 43; public const uint FIGHT_PROP_WIND_ADD_HURT = 44; public const uint FIGHT_PROP_ROCK_ADD_HURT = 45; public const uint FIGHT_PROP_ICE_ADD_HURT = 46; public const uint FIGHT_PROP_HIT_HEAD_ADD_HURT = 47; public const uint FIGHT_PROP_FIRE_SUB_HURT = 50; public const uint FIGHT_PROP_ELEC_SUB_HURT = 51; public const uint FIGHT_PROP_WATER_SUB_HURT = 52; public const uint FIGHT_PROP_GRASS_SUB_HURT = 53; public const uint FIGHT_PROP_WIND_SUB_HURT = 54; public const uint FIGHT_PROP_ROCK_SUB_HURT = 55; public const uint FIGHT_PROP_ICE_SUB_HURT = 56; public const uint FIGHT_PROP_EFFECT_HIT = 60; public const uint FIGHT_PROP_EFFECT_RESIST = 61; public const uint FIGHT_PROP_FREEZE_RESIST = 62; public const uint FIGHT_PROP_TORPOR_RESIST = 63; public const uint FIGHT_PROP_DIZZY_RESIST = 64; public const uint FIGHT_PROP_FREEZE_SHORTEN = 65; public const uint FIGHT_PROP_TORPOR_SHORTEN = 66; public const uint FIGHT_PROP_DIZZY_SHORTEN = 67; public const uint FIGHT_PROP_MAX_FIRE_ENERGY = 70; public const uint FIGHT_PROP_MAX_ELEC_ENERGY = 71; public const uint FIGHT_PROP_MAX_WATER_ENERGY = 72; public const uint FIGHT_PROP_MAX_GRASS_ENERGY = 73; public const uint FIGHT_PROP_MAX_WIND_ENERGY = 74; public const uint FIGHT_PROP_MAX_ICE_ENERGY = 75; public const uint FIGHT_PROP_MAX_ROCK_ENERGY = 76; public const uint FIGHT_PROP_SKILL_CD_MINUS_RATIO = 80; public const uint FIGHT_PROP_SHIELD_COST_MINUS_RATIO = 81; public const uint FIGHT_PROP_CUR_FIRE_ENERGY = 1000; public const uint FIGHT_PROP_CUR_ELEC_ENERGY = 1001; public const uint FIGHT_PROP_CUR_WATER_ENERGY = 1002; public const uint FIGHT_PROP_CUR_GRASS_ENERGY = 1003; public const uint FIGHT_PROP_CUR_WIND_ENERGY = 1004; public const uint FIGHT_PROP_CUR_ICE_ENERGY = 1005; public const uint FIGHT_PROP_CUR_ROCK_ENERGY = 1006; public const uint FIGHT_PROP_CUR_HP = 1010; public const uint FIGHT_PROP_MAX_HP = 2000; public const uint FIGHT_PROP_CUR_ATTACK = 2001; public const uint FIGHT_PROP_CUR_DEFENSE = 2002; public const uint FIGHT_PROP_CUR_SPEED = 2003; public const uint FIGHT_PROP_NONEXTRA_ATTACK = 3000; public const uint FIGHT_PROP_NONEXTRA_DEFENSE = 3001; public const uint FIGHT_PROP_NONEXTRA_CRITICAL = 3002; public const uint FIGHT_PROP_NONEXTRA_ANTI_CRITICAL = 3003; public const uint FIGHT_PROP_NONEXTRA_CRITICAL_HURT = 3004; public const uint FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY = 3005; public const uint FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY = 3006; public const uint FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT = 3007; public const uint FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT = 3008; public const uint FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT = 3009; public const uint FIGHT_PROP_NONEXTRA_WATER_ADD_HURT = 3010; public const uint FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT = 3011; public const uint FIGHT_PROP_NONEXTRA_WIND_ADD_HURT = 3012; public const uint FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT = 3013; public const uint FIGHT_PROP_NONEXTRA_ICE_ADD_HURT = 3014; public const uint FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT = 3015; public const uint FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT = 3016; public const uint FIGHT_PROP_NONEXTRA_WATER_SUB_HURT = 3017; public const uint FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT = 3018; public const uint FIGHT_PROP_NONEXTRA_WIND_SUB_HURT = 3019; public const uint FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT = 3020; public const uint FIGHT_PROP_NONEXTRA_ICE_SUB_HURT = 3021; public const uint FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO = 3022; public const uint FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO = 3023; public const uint FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT = 3024; }