syntax = "proto3"; import "BreakoutVector2.proto"; option csharp_namespace = "FurinaImpact.Protocol"; message BreakoutAction { enum BreakoutActionType { BREAKOUT_ACTION_TYPE_NONE = 0; BREAKOUT_ACTION_TYPE_LAUNCH_BALL = 1; BREAKOUT_ACTION_TYPE_DESTROY_BALL = 2; BREAKOUT_ACTION_TYPE_FALLING_OBJECT = 3; BREAKOUT_ACTION_TYPE_MISSILE = 4; } BreakoutVector2 pos = 7; BreakoutVector2 extra_ball_dir = 15; BreakoutVector2 move_dir = 8; bool has_extra_ball = 14; bool is_failed = 4; int32 offset = 17; int32 speed = 9; uint32 peer_id = 10; uint32 pre_index = 5; BreakoutActionType action_type = 1; uint32 element_reaction_buff = 12; uint32 new_index = 6; uint32 speed_increase_count = 13; uint32 element_type = 11; uint32 extra_ball_index = 16; uint64 client_game_time = 2; uint64 server_game_time = 3; }