syntax = "proto3"; import "MotionInfo.proto"; import "SceneAvatarInfo.proto"; import "SceneMonsterInfo.proto"; import "SceneNpcInfo.proto"; import "EntityClientData.proto"; import "SceneGadgetInfo.proto"; import "EntityAuthorityInfo.proto"; import "FightPropPair.proto"; import "EntityEnvironmentInfo.proto"; import "PropPair.proto"; import "AnimatorParameterValueInfoPair.proto"; import "ServerBuff.proto"; import "ProtEntityType.proto"; option csharp_namespace = "FurinaImpact.Protocol"; message SceneEntityInfo { oneof entity { SceneAvatarInfo avatar = 10; SceneMonsterInfo monster = 11; SceneNpcInfo npc = 12; SceneGadgetInfo gadget = 13; } EntityAuthorityInfo entity_authority_info = 21; repeated FightPropPair fight_prop_list = 6; string name = 3; MotionInfo motion_info = 4; EntityClientData entity_client_data = 19; repeated EntityEnvironmentInfo entity_environment_info_list = 20; repeated PropPair prop_list = 5; repeated string tag_list = 22; repeated AnimatorParameterValueInfoPair animator_para_list = 9; repeated ServerBuff server_buff_list = 23; ProtEntityType entity_type = 1; uint32 life_state = 7; uint32 entity_id = 2; uint32 last_move_scene_time_ms = 17; uint32 last_move_reliable_seq = 18; }