Server software reimplementation for Genshin Impact 4.2.0
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2023-12-09 06:45:08 +03:00
docs Initial commit 2023-12-09 06:45:08 +03:00
FurinaImpact.Common Initial commit 2023-12-09 06:45:08 +03:00
FurinaImpact.Gameserver Initial commit 2023-12-09 06:45:08 +03:00
FurinaImpact.Kcp Initial commit 2023-12-09 06:45:08 +03:00
FurinaImpact.Protocol Initial commit 2023-12-09 06:45:08 +03:00
FurinaImpact.Proxy Initial commit 2023-12-09 06:45:08 +03:00
FurinaImpact.SDK Initial commit 2023-12-09 06:45:08 +03:00
.gitignore Initial commit 2023-12-09 06:45:08 +03:00
FurinaImpact.sln Initial commit 2023-12-09 06:45:08 +03:00
LICENSE Initial commit 2023-12-09 06:45:08 +03:00
README.md Initial commit 2023-12-09 06:45:08 +03:00


FurinaImpact

Server backend reimplementation for some game.

Building

You can build it with .NET 7 SDK

Running

  1. Launch FurinaImpact.SDK and FurinaImpact.Gameserver
  2. Server is running.

Connecting

For connecting to FurinaImpact, you can use FurinaImpact.Proxy. Just launch it and setup your system proxy settings. SDK requests will be redirected.

Any questions?

Feel free to ask your questions in our Discord Server