FurinaImpact/FurinaImpact.Protocol/BreakoutAction.proto
2023-12-09 06:45:08 +03:00

29 lines
856 B
Protocol Buffer

syntax = "proto3";
import "BreakoutVector2.proto";
option csharp_namespace = "FurinaImpact.Protocol";
message BreakoutAction {
enum BreakoutActionType {
BREAKOUT_ACTION_TYPE_NONE = 0;
BREAKOUT_ACTION_TYPE_LAUNCH_BALL = 1;
BREAKOUT_ACTION_TYPE_DESTROY_BALL = 2;
BREAKOUT_ACTION_TYPE_FALLING_OBJECT = 3;
BREAKOUT_ACTION_TYPE_MISSILE = 4;
}
BreakoutVector2 pos = 7;
BreakoutVector2 extra_ball_dir = 15;
BreakoutVector2 move_dir = 8;
bool has_extra_ball = 14;
bool is_failed = 4;
int32 offset = 17;
int32 speed = 9;
uint32 peer_id = 10;
uint32 pre_index = 5;
BreakoutActionType action_type = 1;
uint32 element_reaction_buff = 12;
uint32 new_index = 6;
uint32 speed_increase_count = 13;
uint32 element_type = 11;
uint32 extra_ball_index = 16;
uint64 client_game_time = 2;
uint64 server_game_time = 3;
}