FurinaImpact/FurinaImpact.Common/Constants/PlayerProp.cs
2023-12-09 06:45:08 +03:00

49 lines
2.4 KiB
C#

namespace FurinaImpact.Common.Constants;
public static class PlayerProp
{
public const uint PROP_NONE = 0;
public const uint PROP_EXP = 1001;
public const uint PROP_BREAK_LEVEL = 1002;
public const uint PROP_SATIATION_VAL = 1003;
public const uint PROP_SATIATION_PENALTY_TIME = 1004;
public const uint PROP_LEVEL = 4001;
public const uint PROP_LAST_CHANGE_AVATAR_TIME = 10001;
public const uint PROP_MAX_SPRING_VOLUME = 10002;
public const uint PROP_CUR_SPRING_VOLUME = 10003;
public const uint PROP_IS_SPRING_AUTO_USE = 10004;
public const uint PROP_SPRING_AUTO_USE_PERCENT = 10005;
public const uint PROP_IS_FLYABLE = 10006;
public const uint PROP_IS_WEATHER_LOCKED = 10007;
public const uint PROP_IS_GAME_TIME_LOCKED = 10008;
public const uint PROP_IS_TRANSFERABLE = 10009;
public const uint PROP_MAX_STAMINA = 10010;
public const uint PROP_CUR_PERSIST_STAMINA = 10011;
public const uint PROP_CUR_TEMPORARY_STAMINA = 10012;
public const uint PROP_PLAYER_LEVEL = 10013;
public const uint PROP_PLAYER_EXP = 10014;
public const uint PROP_PLAYER_HCOIN = 10015;
public const uint PROP_PLAYER_SCOIN = 10016;
public const uint PROP_PLAYER_MP_SETTING_TYPE = 10017;
public const uint PROP_IS_MP_MODE_AVAILABLE = 10018;
public const uint PROP_PLAYER_WORLD_LEVEL = 10019;
public const uint PROP_PLAYER_RESIN = 10020;
public const uint PROP_PLAYER_WAIT_SUB_HCOIN = 10022;
public const uint PROP_PLAYER_WAIT_SUB_SCOIN = 10023;
public const uint PROP_IS_ONLY_MP_WITH_PS_PLAYER = 10024;
public const uint PROP_PLAYER_MCOIN = 10025;
public const uint PROP_PLAYER_WAIT_SUB_MCOIN = 10026;
public const uint PROP_PLAYER_LEGENDARY_KEY = 10027;
public const uint PROP_IS_HAS_FIRST_SHARE = 10028;
public const uint PROP_PLAYER_FORGE_POINT = 10029;
public const uint PROP_CUR_CLIMATE_METER = 10035;
public const uint PROP_CUR_CLIMATE_TYPE = 10036;
public const uint PROP_CUR_CLIMATE_AREA_ID = 10037;
public const uint PROP_CUR_CLIMATE_AREA_CLIMATE_TYPE = 10038;
public const uint PROP_PLAYER_WORLD_LEVEL_LIMIT = 10039;
public const uint PROP_PLAYER_WORLD_LEVEL_ADJUST_CD = 10040;
public const uint PROP_PLAYER_LEGENDARY_DAILY_TASK_NUM = 10041;
public const uint PROP_PLAYER_HOME_COIN = 10042;
public const uint PROP_PLAYER_WAIT_SUB_HOME_COIN = 10043;
}