21 lines
471 B
C#
21 lines
471 B
C#
using System.Diagnostics.CodeAnalysis;
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using FurinaImpact.Gameserver.Network;
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namespace FurinaImpact.Gameserver.Controllers.Result;
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internal class SinglePacketResult : IResult
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{
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private NetPacket? _packet;
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public SinglePacketResult(NetPacket? packet)
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{
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_packet = packet;
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}
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public bool NextPacket([MaybeNullWhen(false)] out NetPacket packet)
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{
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packet = _packet;
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_packet = null;
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return packet != null;
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}
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}
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