FurinaImpact/FurinaImpact.Protocol/SceneAvatarInfo.proto
2023-12-09 06:45:08 +03:00

30 lines
985 B
Protocol Buffer

syntax = "proto3";
import "SceneWeaponInfo.proto";
import "SceneReliquaryInfo.proto";
import "ServerBuff.proto";
import "AvatarExcelInfo.proto";
import "CurVehicleInfo.proto";
option csharp_namespace = "FurinaImpact.Protocol";
message SceneAvatarInfo {
repeated SceneReliquaryInfo reliquary_list = 9;
repeated uint32 inherent_proud_skill_list = 12;
SceneWeaponInfo weapon = 8;
map<uint32, uint32> proud_skill_extra_level_map = 14;
repeated uint32 equip_id_list = 5;
map<uint32, uint32> skill_level_map = 13;
repeated uint32 talent_id_list = 7;
repeated ServerBuff server_buff_list = 15;
repeated uint32 team_resonance_list = 16;
AvatarExcelInfo excel_info = 21;
CurVehicleInfo cur_vehicle_info = 20;
uint32 costume_id = 19;
uint32 peer_id = 4;
uint32 avatar_id = 2;
uint32 anim_hash = 22;
uint32 skill_depot_id = 6;
uint32 born_time = 18;
uint32 wearing_flycloak_id = 17;
uint32 core_proud_skill_level = 11;
uint32 uid = 1;
uint64 guid = 3;
}