FurinaImpact/FurinaImpact.Protocol/SceneMonsterInfo.proto
2023-12-09 06:45:08 +03:00

36 lines
1,020 B
Protocol Buffer

syntax = "proto3";
import "SceneFishInfo.proto";
import "SceneWeaponInfo.proto";
import "FishtankFishInfo.proto";
import "MonsterRoute.proto";
import "MonsterBornType.proto";
option csharp_namespace = "FurinaImpact.Protocol";
message SceneMonsterInfo {
oneof content {
SceneFishInfo fish_info = 50;
FishtankFishInfo fishtank_fish_info = 51;
}
repeated uint32 affix_list = 6;
map<uint32, uint32> summon_tag_map = 10;
repeated SceneWeaponInfo weapon_list = 4;
MonsterRoute monster_route = 18;
uint32 owner_entity_id = 8;
uint32 attack_target_id = 17;
uint32 pose_id = 11;
uint32 summoned_tag = 9;
uint32 group_id = 2;
uint32 monster_id = 1;
uint32 mark_flag = 14;
uint32 level_route_id = 20;
uint32 ai_config_id = 19;
uint32 title_id = 15;
uint32 special_name_id = 16;
uint32 kill_num = 23;
uint32 config_id = 3;
MonsterBornType born_type = 12;
bool is_elite = 7;
bool is_light = 22;
uint32 block_id = 13;
uint32 init_pose_id = 21;
uint32 authority_peer_id = 5;
}