FurinaImpact/FurinaImpact.Gameserver/Controllers/AvatarController.cs
2023-12-09 06:45:08 +03:00

35 lines
1.2 KiB
C#

using FurinaImpact.Gameserver.Controllers.Attributes;
using FurinaImpact.Gameserver.Controllers.Result;
using FurinaImpact.Gameserver.Game.Scene;
using FurinaImpact.Gameserver.Network.Session;
using FurinaImpact.Protocol;
namespace FurinaImpact.Gameserver.Controllers;
[NetController]
internal class AvatarController : ControllerBase
{
[NetCommand(CmdType.SetUpAvatarTeamReq)]
public async ValueTask<IResult> OnSetUpAvatarTeamReq(NetSession session, SceneManager sceneManager)
{
SetUpAvatarTeamReq request = Packet!.DecodeBody<SetUpAvatarTeamReq>();
AvatarTeam newTeam = new();
newTeam.AvatarGuidList.AddRange(request.AvatarTeamGuidList);
await session.NotifyAsync(CmdType.AvatarTeamUpdateNotify, new AvatarTeamUpdateNotify
{
AvatarTeamMap = { { request.TeamId, newTeam } }
});
await sceneManager.ChangeTeamAvatarsAsync(request.AvatarTeamGuidList.ToArray());
SetUpAvatarTeamRsp response = new()
{
CurAvatarGuid = request.CurAvatarGuid,
TeamId = request.TeamId,
};
response.AvatarTeamGuidList.AddRange(request.AvatarTeamGuidList);
return Response(CmdType.SetUpAvatarTeamRsp, response);
}
}