10 lines
329 B
C#
10 lines
329 B
C#
using System.Net;
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namespace FurinaImpact.Gameserver.Network;
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internal interface INetworkUnit : IDisposable
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{
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IPEndPoint RemoteEndPoint { get; }
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ValueTask<int> ReceiveAsync(Memory<byte> buffer, CancellationToken cancellationToken);
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ValueTask SendAsync(Memory<byte> buffer, CancellationToken cancellationToken);
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}
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