FurinaImpact/FurinaImpact.Protocol/BreakoutPhysicalObject.proto
2023-12-09 06:45:08 +03:00

23 lines
691 B
Protocol Buffer

syntax = "proto3";
import "BreakoutPhysicalObjectModifier.proto";
import "BreakoutBrickInfo.proto";
import "BreakoutVector2.proto";
option csharp_namespace = "FurinaImpact.Protocol";
message BreakoutPhysicalObject {
repeated BreakoutPhysicalObjectModifier modifier_list = 11;
repeated BreakoutBrickInfo info_list = 13;
BreakoutVector2 pos = 4;
BreakoutVector2 move_dir = 5;
uint32 state = 8;
uint32 init_peer_id = 7;
uint32 speed_increase_count = 15;
uint32 index = 2;
uint32 element_type = 9;
bool is_active = 3;
uint32 last_hit_peer_id = 14;
int32 offset = 16;
int32 total_rotation = 12;
uint32 element_reaction_buff = 10;
int32 speed = 6;
uint32 id = 1;
}