12 lines
316 B
C#
12 lines
316 B
C#
using FurinaImpact.Gameserver.Game.Avatar;
|
|
|
|
namespace FurinaImpact.Gameserver.Game.Entity.Factory;
|
|
internal class EntityFactory
|
|
{
|
|
private uint _entityIdSeed;
|
|
|
|
public AvatarEntity CreateAvatar(GameAvatar gameAvatar, uint belongUid)
|
|
{
|
|
return new(gameAvatar, belongUid, ++_entityIdSeed);
|
|
}
|
|
}
|