28 lines
715 B
C#
28 lines
715 B
C#
using FurinaImpact.Common.Data.Binout;
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using FurinaImpact.Common.Data.Excel;
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using FurinaImpact.Gameserver.Network;
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using Microsoft.Extensions.Hosting;
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namespace FurinaImpact.Gameserver;
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internal class GameServer : IHostedService
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{
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private readonly IGateway _gateway;
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public GameServer(IGateway gateway, ExcelTableCollection excelTables, BinDataCollection binDataCollection)
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{
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_ = excelTables;
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_ = binDataCollection;
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_gateway = gateway;
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}
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public async Task StartAsync(CancellationToken cancellationToken)
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{
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await _gateway.Start();
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}
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public async Task StopAsync(CancellationToken cancellationToken)
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{
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await _gateway.Stop();
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}
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}
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