26 lines
985 B
C#
26 lines
985 B
C#
using Microsoft.Extensions.DependencyInjection;
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using RPG.Network.Proto;
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using RPG.Services.Core.Network;
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using RPG.Services.Core.Session;
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using RPG.Services.Gameserver.Modules;
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namespace RPG.Services.Gameserver.Session;
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internal class PlayerSession : RPGSession
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{
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private readonly IServiceScope _scope;
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private readonly ModuleManager _moduleManager;
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public PlayerSession(ulong sessionId, ServiceBox serviceBox, IServiceScopeFactory scopeFactory) : base(sessionId, serviceBox)
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{
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_scope = scopeFactory.CreateScope();
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_moduleManager = _scope.ServiceProvider.GetRequiredService<ModuleManager>();
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}
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public async Task HandleGmTalkCommand(string cmd) =>
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await _moduleManager.HandleGmCommandAsync(this, cmd.Split(' '));
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public async Task HandleGameCommand(ushort cmdType, ReadOnlyMemory<byte> body) =>
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await _moduleManager.HandleAsync(this, (CmdType)cmdType, body);
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public override void Dispose() => _scope.Dispose();
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}
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