32 lines
1 KiB
Protocol Buffer
32 lines
1 KiB
Protocol Buffer
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syntax = "proto3";
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import "BreakoutAction.proto";
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import "BreakoutPhysicalObject.proto";
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import "BreakoutSyncConnectUidInfo.proto";
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import "BreakoutElementReactionCounter.proto";
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import "BreakoutSpawnPoint.proto";
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message BreakoutSnapShot {
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repeated BreakoutAction action_list = 5;
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repeated BreakoutPhysicalObject physical_object_list = 4;
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repeated BreakoutPhysicalObject dynamic_object_list = 18;
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repeated BreakoutPhysicalObject ball_list = 3;
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repeated BreakoutSyncConnectUidInfo uid_info_list = 17;
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repeated BreakoutElementReactionCounter ball_element_reaction_list = 16;
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repeated BreakoutElementReactionCounter brick_element_reaction_list = 15;
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repeated uint32 id_index_list = 19;
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repeated BreakoutSpawnPoint spawn_point_list = 13;
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int32 raw_client_game_time = 20;
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uint32 remaining_boss_hp = 14;
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uint64 server_game_time = 2;
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uint32 wave_suite_index = 12;
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uint32 wave_index = 6;
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uint32 max_combo = 10;
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bool is_finish = 7;
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uint64 client_game_time = 1;
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uint32 score = 8;
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uint32 combo = 9;
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uint32 life_count = 11;
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}
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