2024-01-04 13:48:39 +00:00
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using NahidaImpact.Gameserver.Controllers.Attributes;
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using NahidaImpact.Gameserver.Controllers.Result;
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2024-01-04 20:08:29 +00:00
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using NahidaImpact.Gameserver.Game;
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2024-01-04 13:48:39 +00:00
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using NahidaImpact.Gameserver.Game.Scene;
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using NahidaImpact.Protocol;
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namespace NahidaImpact.Gameserver.Controllers;
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[NetController]
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internal class SceneController : ControllerBase
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{
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// TODO: Scene management, Entity management!!!
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public const uint WeaponEntityId = 100663300;
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2024-01-04 20:08:29 +00:00
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[NetCommand(CmdType.GetScenePointReq)]
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public ValueTask<IResult> OnGetScenePointReq(SceneManager sceneManager, Player player)
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{
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GetScenePointRsp rsp = new()
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{
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SceneId = sceneManager.CurrentSceneId,
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BelongUid = player.Uid
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};
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for (uint i = 1; i <= 777; i++)
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{
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rsp.UnlockedPointList.Add(i);
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}
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return ValueTask.FromResult(Response(CmdType.GetScenePointRsp, rsp));
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}
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[NetCommand(CmdType.GetSceneAreaReq)]
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public ValueTask<IResult> OnGetSceneAreaReq(SceneManager sceneManager)
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{
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GetSceneAreaRsp rsp = new()
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{
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SceneId = sceneManager.CurrentSceneId
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};
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for (uint i = 1; i <= 20; i++)
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{
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rsp.AreaIdList.Add(i);
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}
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return ValueTask.FromResult(Response(CmdType.GetSceneAreaRsp, rsp));
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}
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2024-01-04 13:48:39 +00:00
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[NetCommand(CmdType.PostEnterSceneReq)]
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public async ValueTask<IResult> OnPostEnterSceneReq(SceneManager sceneManager)
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{
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await sceneManager.OnEnterStateChanged(SceneEnterState.PostEnter);
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return Response(CmdType.PostEnterSceneRsp, new PostEnterSceneRsp
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{
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EnterSceneToken = sceneManager.EnterToken
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});
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}
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[NetCommand(CmdType.EnterSceneDoneReq)]
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public async ValueTask<IResult> OnEnterSceneDoneReq(SceneManager sceneManager)
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{
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await sceneManager.OnEnterStateChanged(SceneEnterState.EnterDone);
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return Response(CmdType.EnterSceneDoneRsp, new EnterSceneDoneRsp
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{
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EnterSceneToken = sceneManager.EnterToken
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});
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}
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[NetCommand(CmdType.SceneInitFinishReq)]
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public async ValueTask<IResult> OnSceneInitFinishReq(SceneManager sceneManager)
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{
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await sceneManager.OnEnterStateChanged(SceneEnterState.InitFinished);
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return Response(CmdType.SceneInitFinishRsp, new SceneInitFinishRsp
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{
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EnterSceneToken = sceneManager.EnterToken
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});
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}
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[NetCommand(CmdType.EnterSceneReadyReq)]
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public async ValueTask<IResult> OnEnterSceneReadyReq(SceneManager sceneManager)
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{
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await sceneManager.OnEnterStateChanged(SceneEnterState.ReadyToEnter);
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return Response(CmdType.EnterSceneReadyRsp, new EnterSceneReadyRsp
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{
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EnterSceneToken = sceneManager.EnterToken
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});
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}
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}
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