NahidaImpact/NahidaImpact.Gameserver/Controllers/ControllerBase.cs

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using NahidaImpact.Gameserver.Controllers.Result;
using NahidaImpact.Gameserver.Network;
using NahidaImpact.Protocol;
using Google.Protobuf;
namespace NahidaImpact.Gameserver.Controllers;
internal abstract class ControllerBase
{
public NetPacket? Packet { get; set; }
protected IResult Ok()
{
return new SinglePacketResult(null);
}
protected IResult Response<TMessage>(CmdType cmdType, TMessage message) where TMessage : IMessage
{
return new SinglePacketResult(new()
{
CmdType = cmdType,
Head = Memory<byte>.Empty,
Body = message.ToByteArray()
});
}
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protected IResult Response(CmdType cmdType)
{
return new SinglePacketResult(new()
{
CmdType = cmdType,
Head = Memory<byte>.Empty,
Body = Memory<byte>.Empty
});
}
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}