2024-01-04 13:48:39 +00:00
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using NahidaImpact.Gameserver.Game.Avatar;
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namespace NahidaImpact.Gameserver.Game.Entity.Factory;
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internal class EntityFactory
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{
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private uint _entityIdSeed;
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public AvatarEntity CreateAvatar(GameAvatar gameAvatar, uint belongUid)
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{
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2024-01-04 21:17:25 +00:00
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return new(gameAvatar, belongUid, ++_entityIdSeed, ++_entityIdSeed);
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2024-01-04 13:48:39 +00:00
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}
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}
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