21 lines
595 B
C#
21 lines
595 B
C#
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using Google.Protobuf;
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namespace NahidaImpact.Gameserver.Game.Scene;
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internal class ClientActionManager(SceneManager sceneManager)
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{
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public async ValueTask InvokeAsync(CombatTypeArgument combatTypeArgument, IMessage data)
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{
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switch (combatTypeArgument)
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{
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case CombatTypeArgument.EntityMove:
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await PerformEntityMovement((EntityMoveInfo)data);
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break;
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}
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}
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public async ValueTask PerformEntityMovement(EntityMoveInfo info)
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{
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await sceneManager.MotionChanged(info.EntityId, info.MotionInfo);
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}
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}
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