NahidaImpact/NahidaImpact.Gameserver/Game/Player.cs

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2024-01-04 13:48:39 +00:00
using System.Diagnostics.CodeAnalysis;
using NahidaImpact.Common.Data.Excel;
using NahidaImpact.Gameserver.Game.Avatar;
namespace NahidaImpact.Gameserver.Game;
internal class Player(ExcelTableCollection excelTables)
{
private static readonly uint[] AvatarBlackList = [10000001, 10000007]; // kate and traveler
public uint Uid { get; set; }
public uint GuidSeed { get; set; }
public string Name { get; set; } = "Traveler";
public List<GameAvatar> Avatars { get; set; } = [];
public List<GameAvatarTeam> AvatarTeams { get; set; } = [];
public uint CurTeamIndex { get; set; }
private readonly ExcelTableCollection _excelTables = excelTables;
public void InitDefaultPlayer()
{
// We don't have database atm, so let's init default player state for every session.
Uid = 1337;
Name = "ReversedRooms";
UnlockAllAvatars();
_ = TryGetAvatar(10000073, out GameAvatar? avatar);
AvatarTeams.Add(new()
{
AvatarGuidList = [avatar!.Guid],
Index = 1
});
CurTeamIndex = 1;
}
public GameAvatarTeam GetCurrentTeam()
=> AvatarTeams.Find(team => team.Index == CurTeamIndex)!;
public bool TryGetAvatar(uint avatarId, [MaybeNullWhen(false)] out GameAvatar avatar)
=> (avatar = Avatars.Find(a => a.AvatarId == avatarId)) != null;
private void UnlockAllAvatars()
{
ExcelTable avatarTable = _excelTables.GetTable(ExcelType.Avatar);
for (int i = 0; i < avatarTable.Count; i++)
{
AvatarExcel avatarExcel = avatarTable.GetItemAt<AvatarExcel>(i);
if (AvatarBlackList.Contains(avatarExcel.Id) || avatarExcel.Id >= 11000000) continue;
uint currentTimestamp = (uint)DateTimeOffset.Now.ToUnixTimeSeconds();
GameAvatar avatar = new()
{
AvatarId = avatarExcel.Id,
SkillDepotId = avatarExcel.SkillDepotId,
WeaponId = avatarExcel.InitialWeapon,
BornTime = currentTimestamp,
Guid = NextGuid(),
WearingFlycloakId = 140001
};
avatar.InitDefaultProps(avatarExcel);
Avatars.Add(avatar);
}
}
public ulong NextGuid()
{
return ((ulong)Uid << 32) + (++GuidSeed);
}
}