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<td valign="center"><img src="https://github.com/twitter/twemoji/blob/master/assets/svg/1f1fa-1f1f8.svg" width="16"/> English</td>
<td valign="center"><a href="/docs/README_ja-JP.md"><img src="https://raw.githubusercontent.com/twitter/twemoji/d94f4cf793e6d5ca592aa00f58a88f6a4229ad43/assets/svg/1f1ef-1f1f5.svg" width="16"/> 日本语</a></td>
<td valign="center"><a href="/docs/README_zh-CN.md"><img src="https://em-content.zobj.net/thumbs/120/twitter/351/flag-china_1f1e8-1f1f3.png" width="16"/> 简中</a></td>
<td valign="center"><a href="/docs/README_zh-TW.md"><img src="https://em-content.zobj.net/thumbs/120/twitter/351/flag-china_1f1e8-1f1f3.png" width="16"/> 繁中</a></td>
<td valign="center"><a href="/docs/README_ru-ru.md"><img src="https://github.com/twitter/twemoji/blob/master/assets/svg/1f1f7-1f1fa.svg" width="16"/> Русский</a></td>
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# FurinaImpact
Server backend reimplementation for some game.
# NahidaImpact
Server backend reimplementation for Genshin Impact.
### Building
You can build it with .NET 7 SDK
You can build it with .NET 8 SDK
### Running
1. Launch FurinaImpact.SDK and FurinaImpact.Gameserver
1. Launch NahidaImpact.SDK and NahidaImpact.Gameserver
2. Server is running.
### Connecting
For connecting to FurinaImpact, you can use FurinaImpact.Proxy. Just launch it and setup your system proxy settings. SDK requests will be redirected.
For connecting to NahidaImpact, you can use NahidaImpact.Proxy. Just launch it and setup your system proxy settings. SDK requests will be redirected.
### Any questions?
Feel free to ask your questions in our [Discord Server](https://discord.gg/sHZuMpCpVw)
Feel free to ask your questions in our [Discord Server](https://discord.gg/reversedrooms)