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2 changed files with 0 additions and 35 deletions

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@ -1,6 +1,5 @@
using NahidaImpact.Gameserver.Controllers.Attributes; using NahidaImpact.Gameserver.Controllers.Attributes;
using NahidaImpact.Gameserver.Controllers.Result; using NahidaImpact.Gameserver.Controllers.Result;
using NahidaImpact.Gameserver.Game;
using NahidaImpact.Gameserver.Game.Scene; using NahidaImpact.Gameserver.Game.Scene;
using NahidaImpact.Protocol; using NahidaImpact.Protocol;
@ -12,39 +11,6 @@ internal class SceneController : ControllerBase
// TODO: Scene management, Entity management!!! // TODO: Scene management, Entity management!!!
public const uint WeaponEntityId = 100663300; public const uint WeaponEntityId = 100663300;
[NetCommand(CmdType.GetScenePointReq)]
public ValueTask<IResult> OnGetScenePointReq(SceneManager sceneManager, Player player)
{
GetScenePointRsp rsp = new()
{
SceneId = sceneManager.CurrentSceneId,
BelongUid = player.Uid
};
for (uint i = 1; i <= 777; i++)
{
rsp.UnlockedPointList.Add(i);
}
return ValueTask.FromResult(Response(CmdType.GetScenePointRsp, rsp));
}
[NetCommand(CmdType.GetSceneAreaReq)]
public ValueTask<IResult> OnGetSceneAreaReq(SceneManager sceneManager)
{
GetSceneAreaRsp rsp = new()
{
SceneId = sceneManager.CurrentSceneId
};
for (uint i = 1; i <= 20; i++)
{
rsp.AreaIdList.Add(i);
}
return ValueTask.FromResult(Response(CmdType.GetSceneAreaRsp, rsp));
}
[NetCommand(CmdType.PostEnterSceneReq)] [NetCommand(CmdType.PostEnterSceneReq)]
public async ValueTask<IResult> OnPostEnterSceneReq(SceneManager sceneManager) public async ValueTask<IResult> OnPostEnterSceneReq(SceneManager sceneManager)
{ {

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@ -11,7 +11,6 @@ namespace NahidaImpact.Gameserver.Game.Scene;
internal class SceneManager(NetSession session, Player player, EntityManager entityManager, EntityFactory entityFactory, BinDataCollection binData) internal class SceneManager(NetSession session, Player player, EntityManager entityManager, EntityFactory entityFactory, BinDataCollection binData)
{ {
public uint EnterToken { get; private set; } public uint EnterToken { get; private set; }
public uint CurrentSceneId => _sceneId;
private readonly BinDataCollection _binData = binData; private readonly BinDataCollection _binData = binData;