using Google.Protobuf; using NahidaImpact.Gameserver.Network; using NahidaImpact.Protocol; namespace NahidaImpact.Gameserver.Helpers; internal static class UnionCmdHelper { public static IMessage? DecodeCombatInvocation(this CombatInvokeEntry invocation) { return invocation.ArgumentType switch { CombatTypeArgument.EntityMove => EntityMoveInfo.Parser.ParseFrom(invocation.CombatData), _ => null }; } public static NetPacket ToNetPacket(this UnionCmd cmd) { return new NetPacket() { CmdType = (CmdType)cmd.MessageId, Body = cmd.Body.Memory }; } }