syntax = "proto3"; import "BreakoutAction.proto"; import "BreakoutPhysicalObject.proto"; import "BreakoutSyncConnectUidInfo.proto"; import "BreakoutElementReactionCounter.proto"; import "BreakoutSpawnPoint.proto"; message BreakoutSnapShot { repeated BreakoutAction action_list = 5; repeated BreakoutPhysicalObject physical_object_list = 4; repeated BreakoutPhysicalObject dynamic_object_list = 18; repeated BreakoutPhysicalObject ball_list = 3; repeated BreakoutSyncConnectUidInfo uid_info_list = 17; repeated BreakoutElementReactionCounter ball_element_reaction_list = 16; repeated BreakoutElementReactionCounter brick_element_reaction_list = 15; repeated uint32 id_index_list = 19; repeated BreakoutSpawnPoint spawn_point_list = 13; int32 raw_client_game_time = 20; uint32 remaining_boss_hp = 14; uint64 server_game_time = 2; uint32 wave_suite_index = 12; uint32 wave_index = 6; uint32 max_combo = 10; bool is_finish = 7; uint64 client_game_time = 1; uint32 score = 8; uint32 combo = 9; uint32 life_count = 11; }