syntax = "proto3"; message ClientGadgetInfo { repeated uint32 target_lock_point_index_list = 9; repeated uint32 target_entity_id_list = 8; uint64 guid = 3; uint32 camp_type = 2; uint32 owner_entity_id = 4; bool is_peer_id_from_player = 7; bool async_load = 6; uint32 target_entity_id = 5; uint32 camp_id = 1; }