syntax = "proto3"; // Obf: AJGOAOOHDHK enum CustomDungeonFinishType { CUSTOM_DUNGEON_FINISH_PLAY_NORMAL = 0; CUSTOM_DUNGEON_FINISH_PLAY_TRY = 1; CUSTOM_DUNGEON_FINISH_EDIT_TRY = 2; CUSTOM_DUNGEON_FINISH_SELF_PLAY_NORMAL = 3; }