syntax = "proto3"; import "Vector.proto"; import "MapMarkPointType.proto"; import "MapMarkFromType.proto"; message MapMarkPoint { uint32 scene_id = 1; string name = 2; Vector pos = 3; MapMarkPointType point_type = 4; uint32 monster_id = 5; MapMarkFromType from_type = 6; uint32 quest_id = 7; }