syntax = "proto3"; enum PlayerDieType { PLAYER_DIE_TYPE_NONE = 0; PLAYER_DIE_TYPE_KILL_BY_MONSTER = 1; PLAYER_DIE_TYPE_KILL_BY_GEAR = 2; PLAYER_DIE_TYPE_FALL = 3; PLAYER_DIE_TYPE_DRAWN = 4; PLAYER_DIE_TYPE_ABYSS = 5; PLAYER_DIE_TYPE_GM = 6; PLAYER_DIE_TYPE_CLIMATE_COLD = 7; PLAYER_DIE_TYPE_STORM_LIGHTING = 8; }