syntax = "proto3"; import "PropValue.proto"; import "TrialAvatarInfo.proto"; import "AvatarEquipAffixInfo.proto"; import "AvatarExcelInfo.proto"; import "AvatarSkillInfo.proto"; import "AvatarFetterInfo.proto"; import "AvatarExpeditionState.proto"; message AvatarInfo { TrialAvatarInfo trial_avatar_info = 9; AvatarExcelInfo excel_info = 26; map skill_map = 10; repeated uint32 inherent_proud_skill_list = 14; map fight_prop_map = 7; map skill_level_map = 15; repeated uint32 team_resonance_list = 20; map prop_map = 3; repeated uint64 equip_guid_list = 5; repeated uint32 talent_id_list = 6; repeated AvatarEquipAffixInfo equip_affix_list = 22; map proud_skill_extra_level_map = 17; repeated uint32 pending_promote_reward_list = 24; AvatarFetterInfo fetter_info = 12; uint32 avatar_type = 19; uint32 anim_hash = 27; uint32 core_proud_skill_level = 13; uint64 guid = 2; uint32 life_state = 4; uint32 wearing_flycloak_id = 21; uint32 born_time = 23; uint32 skill_depot_id = 11; bool is_focus = 18; AvatarExpeditionState expedition_state = 16; uint32 costume_id = 25; uint32 avatar_id = 1; }