using NahidaImpact.Gameserver.Game.Entity.Listener; using NahidaImpact.Protocol; namespace NahidaImpact.Gameserver.Game.Entity; internal class EntityManager(IEntityEventListener listener) { private readonly List _entities = []; private readonly IEntityEventListener _listener = listener; public async ValueTask SpawnEntityAsync(SceneEntity entity, VisionType visionType) { _entities.Add(entity); await _listener.OnEntitySpawned(entity, visionType); } public void Reset() { _entities.Clear(); } }