syntax = "proto3"; import "ServerBuff.proto"; import "PlayerDieType.proto"; message LifeStateChangeNotify { uint32 entity_id = 14; repeated ServerBuff server_buff_list = 12; uint32 source_entity_id = 4; uint32 move_reliable_seq = 15; string attack_tag = 10; PlayerDieType die_type = 11; uint32 life_state = 7; }