syntax = "proto3"; import "AbilitySyncStateInfo.proto"; import "ServerBuff.proto"; message AvatarEnterSceneInfo { AbilitySyncStateInfo ALOIENEAIFJ = 2; repeated uint32 buff_id_list = 5; repeated ServerBuff server_buff_list = 3; AbilitySyncStateInfo MINMMDAAJOH = 15; uint32 avatar_entity_id = 11; uint32 weapon_entity_id = 10; uint64 avatar_guid = 14; uint64 weapon_guid = 13; } //ALOIENEAIFJ MINMMDAAJOH //avatar_ability_info weapon_ability_info