syntax = "proto3"; import "ServerBuff.proto"; import "PlayerDieType.proto"; // CmdId: 22381 // Obf: ANPPCHBBAGA message AvatarLifeStateChangeNotify { //string attack_tag = null //repeated ServerBuff server_buff_list = null uint32 life_state = 14; uint32 source_entity_id = 13; uint64 avatar_guid = 6; PlayerDieType die_type = 7; uint32 move_reliable_seq = 2; }