syntax = "proto3"; import "Vector.proto"; import "EnterType.proto"; message PlayerEnterSceneNotify { // CMD_ID = 27217 repeated uint32 scene_tag_id_list = 9; string scene_transaction = 1871; Vector pos = 10; Vector prev_pos = 7; uint64 scene_begin_time = 5; uint32 dungeon_id = 8; uint32 enter_scene_token = 2; uint32 scene_id = 11; uint32 target_uid = 4; uint32 world_level = 14; EnterType type = 13; }