syntax = "proto3"; import "SceneWeaponInfo.proto"; import "SceneReliquaryInfo.proto"; import "ServerBuff.proto"; import "AvatarExcelInfo.proto"; import "CurVehicleInfo.proto"; message SceneAvatarInfo { repeated SceneReliquaryInfo reliquary_list = 9; repeated uint32 inherent_proud_skill_list = 12; SceneWeaponInfo weapon = 8; map proud_skill_extra_level_map = 14; repeated uint32 equip_id_list = 5; map skill_level_map = 13; repeated uint32 talent_id_list = 7; repeated ServerBuff server_buff_list = 15; repeated uint32 team_resonance_list = 16; AvatarExcelInfo excel_info = 21; CurVehicleInfo cur_vehicle_info = 20; uint32 costume_id = 19; uint32 peer_id = 4; uint32 avatar_id = 2; uint32 anim_hash = 22; uint32 skill_depot_id = 6; uint32 born_time = 18; uint32 wearing_flycloak_id = 17; uint32 core_proud_skill_level = 11; uint32 uid = 1; uint64 guid = 3; }