syntax = "proto3"; import "GatherGadgetInfo.proto"; import "Item.proto"; import "BossChestInfo.proto"; import "OfferingInfo.proto"; import "WorktopInfo.proto"; import "ClientGadgetInfo.proto"; import "WeatherInfo.proto"; import "GadgetBornType.proto"; import "AbilityGadgetInfo.proto"; import "StatueGadgetInfo.proto"; import "BlossomChestInfo.proto"; import "FoundationInfo.proto"; import "MpPlayRewardInfo.proto"; import "GadgetGeneralRewardInfo.proto"; import "VehicleInfo.proto"; import "EchoShellInfo.proto"; import "ScreenInfo.proto"; import "FishPoolInfo.proto"; import "CustomGadgetTreeInfo.proto"; import "RoguelikeGadgetInfo.proto"; import "NightCrowGadgetInfo.proto"; import "DeshretObeliskGadgetInfo.proto"; import "CoinCollectOperatorInfo.proto"; import "GadgetPlayInfo.proto"; import "PlatformInfo.proto"; message SceneGadgetInfo { oneof content { Item trifle_item = 12; GatherGadgetInfo gather_gadget = 13; WorktopInfo worktop = 14; ClientGadgetInfo client_gadget = 15; WeatherInfo weather = 17; AbilityGadgetInfo ability_gadget = 18; StatueGadgetInfo statue_gadget = 19; BossChestInfo boss_chest = 20; BlossomChestInfo blossom_chest = 41; MpPlayRewardInfo mp_play_reward = 42; GadgetGeneralRewardInfo general_reward = 43; OfferingInfo offering_info = 44; FoundationInfo foundation_info = 45; VehicleInfo vehicle_info = 46; EchoShellInfo shell_info = 47; ScreenInfo screen_info = 48; FishPoolInfo fish_pool_info = 59; CustomGadgetTreeInfo custom_gadget_tree_info = 60; RoguelikeGadgetInfo roguelike_gadget_info = 61; NightCrowGadgetInfo night_crow_gadget_info = 62; DeshretObeliskGadgetInfo deshret_obelisk_gadget_info = 63; CoinCollectOperatorInfo coin_collect_operator_info = 64; } repeated uint32 interact_uid_list = 24; GadgetPlayInfo play_info = 100; PlatformInfo platform = 23; uint32 prop_owner_entity_id = 22; uint32 owner_entity_id = 4; uint32 interact_id = 11; uint32 mark_flag = 21; uint32 group_id = 2; uint32 gadget_type = 7; uint32 authority_peer_id = 9; uint32 config_id = 3; bool is_enable_interact = 10; bool is_show_cutscene = 8; uint32 gadget_talk_state = 26; uint32 gadget_state = 6; uint32 draft_id = 25; uint32 gadget_id = 1; GadgetBornType born_type = 5; }