syntax = "proto3"; import "SceneFishInfo.proto"; import "SceneWeaponInfo.proto"; import "FishtankFishInfo.proto"; import "MonsterRoute.proto"; import "MonsterBornType.proto"; message SceneMonsterInfo { oneof content { SceneFishInfo fish_info = 50; FishtankFishInfo fishtank_fish_info = 51; } repeated uint32 affix_list = 6; map summon_tag_map = 10; repeated SceneWeaponInfo weapon_list = 4; MonsterRoute monster_route = 18; uint32 owner_entity_id = 8; uint32 attack_target_id = 17; uint32 pose_id = 11; uint32 summoned_tag = 9; uint32 group_id = 2; uint32 monster_id = 1; uint32 mark_flag = 14; uint32 level_route_id = 20; uint32 ai_config_id = 19; uint32 title_id = 15; uint32 special_name_id = 16; uint32 kill_num = 23; uint32 config_id = 3; MonsterBornType born_type = 12; bool is_elite = 7; bool is_light = 22; uint32 block_id = 13; uint32 init_pose_id = 21; uint32 authority_peer_id = 5; }