syntax = "proto3"; import "BreakoutPhysicalObjectModifier.proto"; import "BreakoutBrickInfo.proto"; import "BreakoutVector2.proto"; message BreakoutPhysicalObject { repeated BreakoutPhysicalObjectModifier modifier_list = 11; repeated BreakoutBrickInfo info_list = 13; BreakoutVector2 pos = 4; BreakoutVector2 move_dir = 5; uint32 state = 8; uint32 init_peer_id = 7; uint32 speed_increase_count = 15; uint32 index = 2; uint32 element_type = 9; bool is_active = 3; uint32 last_hit_peer_id = 14; int32 offset = 16; int32 total_rotation = 12; uint32 element_reaction_buff = 10; int32 speed = 6; uint32 id = 1; }