syntax = "proto3"; // Obf: KMBKLPECAEO enum DungeonCandidateTeamPlayerState { DUNGEON_CANDIDATE_TEAM_PLAYER_STATE_IDLE = 0; DUNGEON_CANDIDATE_TEAM_PLAYER_STATE_CHANGING_AVATAR = 1; DUNGEON_CANDIDATE_TEAM_PLAYER_STATE_READY = 2; }