syntax = "proto3"; message PacketHead { map service_app_id_map = 33; map ext_map = 23; uint32 user_id = 11; uint32 target_service = 32; bool is_set_game_thread = 34; uint32 enet_channel_id = 4; uint32 game_thread_index = 35; uint32 sender_app_id = 24; uint32 packet_id = 1; uint32 rpc_id = 2; uint32 enet_is_reliable = 5; uint32 rpc_begin_time_ms = 22; uint32 user_ip = 12; uint32 client_sequence_id = 3; uint64 recv_time_ms = 21; uint32 source_service = 31; uint32 user_session_id = 13; uint64 sent_ms = 6; }