syntax = "proto3"; // Obf: BLFINGECHDB message Quest { uint32 quest_id = 1; uint32 state = 2; uint32 start_time = 4; bool is_random = 5; uint32 parent_quest_id = 6; uint32 quest_config_id = 7; uint32 start_game_time = 8; uint32 accept_time = 9; repeated uint32 lacked_npc_list = 10; repeated uint32 finish_progress_list = 11; repeated uint32 fail_progress_list = 12; map lacked_npc_map = 13; repeated uint32 lacked_place_list = 14; map lacked_place_map = 15; }