syntax = "proto3"; import "AbilitySyncStateInfo.proto"; import "SceneAvatarInfo.proto"; import "AbilityControlBlock.proto"; import "ServerBuff.proto"; import "AvatarInfo.proto"; import "SceneEntityInfo.proto"; message SceneTeamAvatar { SceneAvatarInfo scene_avatar_info = 3; AbilityControlBlock ability_control_block = 6; repeated ServerBuff server_buff_list = 9; SceneEntityInfo scene_entity_info = 13; AvatarInfo avatar_info = 7; uint32 entity_id = 4; uint32 weapon_entity_id = 2; uint64 avatar_guid = 14; uint64 weapon_guid = 1; uint32 scene_id = 5; uint32 player_uid = 8; }