32 lines
984 B
C#
32 lines
984 B
C#
using NahidaImpact.Gameserver.Game.Entity.Listener;
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using NahidaImpact.Protocol;
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namespace NahidaImpact.Gameserver.Game.Entity;
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internal class EntityManager(IEntityEventListener listener)
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{
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private readonly List<SceneEntity> _entities = [];
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private readonly IEntityEventListener _listener = listener;
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public async ValueTask SpawnEntityAsync(SceneEntity entity, VisionType visionType)
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{
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_entities.Add(entity);
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await _listener.OnEntitySpawned(entity, visionType);
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}
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public async ValueTask ChangeAvatarFightPropAsync(uint entityId, uint key, float value)
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{
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if (GetEntityById(entityId) is AvatarEntity entity)
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{
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entity.SetFightProp(key, value);
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await _listener.OnAvatarFightPropChanged(entity, key, value);
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}
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}
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public SceneEntity? GetEntityById(uint id) =>
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_entities.Find(entity => entity.EntityId == id);
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public void Reset()
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{
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_entities.Clear();
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}
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}
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