NahidaImpact/NahidaImpact.Common/Constants/AvatarConstants.cs
2024-01-04 16:48:39 +03:00

25 lines
901 B
C#

using System.Collections.Immutable;
namespace NahidaImpact.Common.Constants;
public static class AvatarConstants
{
public static readonly ImmutableArray<string> CommonAbilities = ImmutableArray.Create
(
"Avatar_DefaultAbility_VisionReplaceDieInvincible",
"Avatar_DefaultAbility_AvartarInShaderChange",
"Avatar_SprintBS_Invincible",
"Avatar_Freeze_Duration_Reducer",
"Avatar_Attack_ReviveEnergy",
"Avatar_Component_Initializer",
"Avatar_FallAnthem_Achievement_Listener",
"GrapplingHookSkill_Ability",
"Avatar_PlayerBoy_DiveStamina_Reduction",
"Ability_Avatar_Dive_Team",
"Ability_Avatar_Dive_SealEcho",
"Absorb_SealEcho_Bullet_01",
"Absorb_SealEcho_Bullet_02",
"Ability_Avatar_Dive_CrabShield",
"ActivityAbility_Absorb_Shoot",
"SceneAbility_DiveVolume"
);
}