NahidaImpact/NahidaImpact.Gameserver/Game/Entity/Factory/EntityFactory.cs
2024-01-04 16:48:39 +03:00

12 lines
316 B
C#

using NahidaImpact.Gameserver.Game.Avatar;
namespace NahidaImpact.Gameserver.Game.Entity.Factory;
internal class EntityFactory
{
private uint _entityIdSeed;
public AvatarEntity CreateAvatar(GameAvatar gameAvatar, uint belongUid)
{
return new(gameAvatar, belongUid, ++_entityIdSeed);
}
}