A Genshin Impact ps!
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2024-01-05 01:58:31 +03:00
NahidaImpact.Common Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.Gameserver Handle movement, no cooldowns for skills (reset immediately) 2024-01-05 01:58:31 +03:00
NahidaImpact.Kcp Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.Protocol Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.Proxy Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.SDK Initial commit 2024-01-04 16:48:39 +03:00
.gitignore Initial commit 2024-01-04 16:48:39 +03:00
LICENSE Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.sln Initial commit 2024-01-04 16:48:39 +03:00
README.md Update 'README.md' 2024-01-04 14:00:14 +00:00

NahidaImpact

Server backend reimplementation for Genshin Impact.

Building

You can build it with .NET 8 SDK

Running

  1. Launch NahidaImpact.SDK and NahidaImpact.Gameserver
  2. Server is running.

Connecting

For connecting to NahidaImpact, you can use NahidaImpact.Proxy. Just launch it and setup your system proxy settings. SDK requests will be redirected.

Any questions?

Feel free to ask your questions in our Discord Server