A Genshin Impact ps!
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2024-01-04 23:08:29 +03:00
NahidaImpact.Common Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.Gameserver Unlock scene points & areas 2024-01-04 23:08:29 +03:00
NahidaImpact.Kcp Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.Protocol Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.Proxy Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.SDK Initial commit 2024-01-04 16:48:39 +03:00
.gitignore Initial commit 2024-01-04 16:48:39 +03:00
LICENSE Initial commit 2024-01-04 16:48:39 +03:00
NahidaImpact.sln Initial commit 2024-01-04 16:48:39 +03:00
README.md Initial commit 2024-01-04 16:48:39 +03:00


FurinaImpact

Server backend reimplementation for some game.

Building

You can build it with .NET 7 SDK

Running

  1. Launch FurinaImpact.SDK and FurinaImpact.Gameserver
  2. Server is running.

Connecting

For connecting to FurinaImpact, you can use FurinaImpact.Proxy. Just launch it and setup your system proxy settings. SDK requests will be redirected.

Any questions?

Feel free to ask your questions in our Discord Server