First push

This commit is contained in:
thexeondev 2024-01-03 19:56:20 +03:00
parent 66a20a78e7
commit 6a491658aa
5 changed files with 97 additions and 1 deletions

View file

@ -1,3 +1,13 @@
# Redirect # Redirect
Universal script for redirecting all HTTP requests to specified domain. Universal frida script for old versions of anime games to redirect all HTTP requests to specified domain.
#### Compatibility
All anime games are supported, but only version before introduction of `il2cpp_get_api_table`
- Genshin Impact (< 3.2)
- Honkai: Star Rail (< 1.6)
- Zenless Zone Zero (< 0.2.0)
- Honkai Impact 3rd (< 6.9)
### How to use
Just put contents of this repository to your game folder.<br>
You can edit gadget.config to specify the `redirectHost`.

9
gadget.config Normal file
View file

@ -0,0 +1,9 @@
{
"interaction": {
"type": "script",
"path": "universal_redirect.js",
"parameters": {
"redirectHost": "http://127.0.0.1:8888"
}
}
}

BIN
gadget.dll Normal file

Binary file not shown.

77
universal_redirect.js Normal file
View file

@ -0,0 +1,77 @@
// entry point
function main(stage, parameters) {
if (!parameters.redirectHost) {
console.log("redirectHost parameter not specified!\nEdit your gadget.config and specify redirectHost in \"parameters\" section.");
return;
}
const SystemDll = Il2cppApiWrap.GetImageByName("System.dll");
const SystemUriClass = Il2cppApiWrap.GetClassByName(SystemDll, "System", "Uri");
const SystemUriCtor = Il2cppApiWrap.GetClassMethodByName(SystemUriClass, ".ctor", 1);
console.log("Found System.Uri.ctor(System.String) at " + SystemUriCtor.readPointer());
Interceptor.attach(SystemUriCtor.readPointer(), {
onEnter(args) {
var requestUrl = args[1].readCSharpString();
if (requestUrl.startsWith("http://") || requestUrl.startsWith("https://")) {
var prefix = requestUrl.split('/', 3).join('/');
args[1] = Il2cppApiWrap.AllocateString(requestUrl.replace(prefix, parameters.redirectHost));
console.log("redirected: " + args[1].readCSharpString());
}
}
});
console.log("Attached successfully, will redirect all requests to: " + parameters.redirectHost);
}
const Il2cppApiWrap = {
AllocateString(value) {
const pValue = Memory.allocUtf16String(value);
return this.CallApiFunction('il2cpp_string_new_utf16', 'pointer', ['pointer', 'int'], [pValue, value.length]);
},
GetClassMethodByName(il2cppClass, name, argsCount) {
const pName = Memory.allocUtf8String(name);
return this.CallApiFunction('il2cpp_class_get_method_from_name', 'pointer', ['pointer', 'pointer', 'int'], [il2cppClass, pName, argsCount]);
},
GetClassByName(il2cppImage, namespace, name) {
const pNamespace = Memory.allocUtf8String(namespace);
const pName = Memory.allocUtf8String(name);
return this.CallApiFunction('il2cpp_class_from_name', 'pointer', ['pointer', 'pointer', 'pointer'], [il2cppImage, pNamespace, pName]);
},
GetImageByName(name) {
const domain = this.CallApiFunction('il2cpp_domain_get', 'pointer', [], []);
const sizeOut = Memory.alloc(8);
const assemblies = this.CallApiFunction('il2cpp_domain_get_assemblies', 'pointer', ['pointer', 'pointer'], [domain, sizeOut]);
const size = sizeOut.readU64();
for (var i = 0; i < size; i++) {
const assembly = assemblies.add(i * 8).readPointer();
const il2cppImage = this.CallApiFunction('il2cpp_assembly_get_image', 'pointer', ['pointer'], [assembly]);
const imageName = this.CallApiFunction('il2cpp_image_get_name', 'pointer', ['pointer'], [il2cppImage]);
if (imageName.readUtf8String() == name) {
return il2cppImage;
}
}
return null;
},
CallApiFunction(name, rettype, argTypes, args) {
const nativeFunction = new NativeFunction(Module.findExportByName(null, name), rettype, argTypes);
return nativeFunction.apply(nativeFunction, args);
}
}
NativePointer.prototype.readCSharpString = function() {
var length = this.add(16).readInt();
return this.add(20).readUtf16String(length);
}
rpc.exports.init = main;

BIN
version.dll Normal file

Binary file not shown.